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partykit_realtime_websocket_server_with_broadcast_to_all_connections.ts
typescriptA basic real-time server that broadcasts incoming messages to all connected par
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partykit_realtime_websocket_server_with_broadcast_to_all_connections.ts
1import type { Party, PartyRequest, PartyServer } from "partykit/server";
2
3export default class MyServer implements PartyServer {
4 constructor(readonly party: Party) {}
5
6 onConnect(conn: Party.Connection, ctx: Party.ConnectionContext) {
7 // A connection has been opened!
8 console.log(
9 `Connected:
10 id: ${conn.id}
11 room: ${this.party.id}
12 url: ${new URL(ctx.request.url).pathname}`
13 );
14
15 // Let's send a message to the connection
16 conn.send("hello from server");
17 }
18
19 onMessage(message: string, sender: Party.Connection) {
20 // let's log the message
21 console.log(`connection ${sender.id} sent message: ${message}`);
22 // as well as broadcast it to all the other connections in the room...
23 this.party.broadcast(
24 `${sender.id}: ${message}`,
25 // ...except for the connection it came from
26 [sender.id]
27 );
28 }
29}