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simulationjsv2_quickstart_circle_physics_with_gravity.ts

typescript

Initializes a basic simulation environment with a single circular object

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simulationjsv2_quickstart_circle_physics_with_gravity.ts
1import { Simulation, Vector2, Circle } from 'simulationjsv2';
2
3// 1. Initialize the simulation environment
4const sim = new Simulation({
5    canvasId: 'sim-canvas',
6    width: 800,
7    height: 600,
8    gravity: new Vector2(0, 9.81)
9});
10
11// 2. Create a physical object (Circle)
12const ball = new Circle({
13    position: new Vector2(400, 100),
14    radius: 20,
15    mass: 1,
16    restitution: 0.8, // Bounciness
17    color: '#3498db'
18});
19
20// 3. Add the object to the simulation
21sim.add(ball);
22
23// 4. Start the simulation loop
24sim.start();
25
26console.log('Simulation started successfully.');