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pixijs_canvas_2d_renderer_rotating_sprite_quickstart.ts
typescriptInitializes a PixiJS application specifically using the Canvas 2D renderer t
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pixijs_canvas_2d_renderer_rotating_sprite_quickstart.ts
1import { Application, Assets, Sprite } from 'pixi.js-canvas';
2
3// Create a new application
4const app = new Application();
5
6async function init() {
7 // Initialize the application with the Canvas renderer
8 await app.init({
9 background: '#1099bb',
10 resizeTo: window
11 });
12
13 // Append the application canvas to the document body
14 document.body.appendChild(app.canvas);
15
16 // Load the rabbit texture
17 const texture = await Assets.load('https://pixijs.com/assets/bunny.png');
18
19 // Create a bunny Sprite
20 const bunny = new Sprite(texture);
21
22 // Center the sprite's anchor point
23 bunny.anchor.set(0.5);
24
25 // Move the sprite to the center of the screen
26 bunny.x = app.screen.width / 2;
27 bunny.y = app.screen.height / 2;
28
29 app.stage.addChild(bunny);
30
31 // Listen for frame updates
32 app.ticker.add((time) => {
33 // Rotate the bunny!
34 // time.deltaTime is a multiplier for the frame rate
35 bunny.rotation += 0.1 * time.deltaTime;
36 });
37}
38
39init();