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pyobjc_phase_engine_spatial_mixer_audio_setup.py

python

Initializes a PHASE engine and a spatial mixer to set up a basic

15d ago35 linesronaldoussoren/pyobjc
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pyobjc_phase_engine_spatial_mixer_audio_setup.py
1import Phase
2import objc
3
4def run_phase_example():
5    # Initialize the PHASE Engine with a long-term update mode
6    # PHASEEngine manages the audio graph and spatial simulation
7    engine = Phase.PHASEEngine.alloc().initWithUpdateMode_(Phase.PHASEUpdateModeAutomatic)
8
9    # Start the engine
10    success, error = engine.startAndReturnError_(None)
11    if not success:
12        print(f"Failed to start PHASE engine: {error}")
13        return
14
15    # Create a spatial mixer definition
16    # This defines how sound is processed in 3D space
17    spatial_pipeline = Phase.PHASENumberMetaParameterDefinition.alloc().initWithValue_identifier_(
18        1.0, "spatialPipeline"
19    )
20    
21    mixer_definition = Phase.PHASESpatialMixerDefinition.alloc().initWithSpatialPipeline_(
22        spatial_pipeline
23    )
24
25    print("PHASE Engine started successfully.")
26    print(f"Engine Scene: {engine.activeSceneDescription()}")
27
28    # In a real application, you would continue to add sound sources, 
29    # listeners, and geometric shapes here.
30    
31    # Stop the engine before exiting
32    engine.stop()
33
34if __name__ == "__main__":
35    run_phase_example()