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dynamic_texture_atlas_quickstart_add_image_get_uv_coords.ts
typescriptInitializes a dynamic texture atlas, adds an image to it, and retr
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dynamic_texture_atlas_quickstart_add_image_get_uv_coords.ts
1import { Atlas, AtlasManager } from 'dynamic-texture-atlas';
2
3// Create a new Atlas Manager with a specified size (width, height)
4const manager = new AtlasManager(1024, 1024);
5
6// Create or get an atlas from the manager
7const atlas: Atlas = manager.getAtlas('default');
8
9// Load an image element (HTMLImageElement or HTMLCanvasElement)
10const img = new Image();
11img.src = 'path/to/your/image.png';
12
13img.onload = () => {
14 // Add the image to the atlas
15 // 'myIcon' is the unique identifier for this texture
16 const region = atlas.add('myIcon', img);
17
18 if (region) {
19 // Successfully added to the atlas
20 // region.uvs contains the [u0, v0, u1, v1] coordinates
21 console.log('Texture added at UVs:', region.uvs);
22
23 // The canvas property of the atlas holds the actual combined texture
24 const atlasCanvas = atlas.canvas;
25 document.body.appendChild(atlasCanvas);
26 } else {
27 console.error('Failed to add image: Atlas might be full');
28 }
29};